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Bone Chair – Morphing Structure
Project type
Furniture-Inspired Spatial Design, Parametric Architecture, 3D Renders, 3D Printing Models, Physical Model
This project was inspired by the Bone Chair by Joris Laarman, a design generated through biomimicry and computer algorithms that optimize material distribution similar to bone growth. The assignment involved analyzing the chair’s form, concept, and structural logic, then extending those principles into the design of an architectural space.
The process began with digitally modeling the chair in Rhinoceros, followed by 3D printing a scaled prototype to study its morphology. Using the chair’s skeletal logic as a design generator, a three-dimensional architectural model was created, where the room’s spatial envelope and interior elements echoed the branching, load-responsive geometry of the chair.
A physical model was then constructed using approximately 3,672 wooden blocks, layered to form curving tectonic walls that embody the same principles of lightness, efficiency, and structural continuity as the original Bone Chair. This translation from furniture to architecture demonstrates how algorithmic design and material logic can scale from object design to inhabitable space.

















































